-- Author, Kiffer-Opa; Thanks a lot for this.
-- item IDs
USP      = 1;
Glock      = 2;
Deagle          = 3;
P228          = 4;
Elite          = 5;
FiveSeven     = 6;

M3          =10;
XM1014          =11;

MP5          =20;
TMP          =21;
P90          =22;
Mac10          =23;
UMP45          =24;

Galil          =38;
Famas          =39;
AK47          =30;
M4A1          =32;
SG552          =31;
Aug          =33;
Scout          =34;
AWP          =35;
G3SG1          =36;
SG550          =37;

M249          =40;

PrimaryAmmo     =61;
SecondaryAmmo     =62;

HE          =51;
Flashbang     =52;
SmokeGrenade     =53;
Flare          =54;
DefuseKit     =56;
Kevlar          =57;
KevlarHelm     =58;
NightVision     =59;
TacticalShield     =41;

Knife           =50;
Machete          =69;
Wrench          =74;
Claw          =78;
Chainsaw     =85;

GasGrenade     =72;
MolotovCocktail     =73;
Snowball     =75;
AirStrike     =76;

Mine          =76;

Laser          =45;

Flamethrower     =46;

RPGLauncher     =47;
RocketLauncher     =48;
GrenadeLauncher     =49;

LightArmor     =79;
Armor          =80;
HeavyArmor     =81;
SuperArmor     =83;
MedicArmor     =82;

StealthSuit     =84;

Medikit          =64;
Bandage          =65;

Coins          =66;
Money          =67;
Gold          =68;

--Armor Values. Do not set this as the weapon ID.

-- armor IDs
-- use them as armor value to give a player a special armor item
a_LightArmor     = 201;
a_Armor          = 202;
a_HeavyArmor     = 203;
a_SuperArmor     = 205;
a_MedicArmor     = 204;
a_StealthSuit     = 206;
